Platforms : HTC Vive, Microsoft Surface Studio
Screenshot of Mission Neon map and interface on Microsoft Table. I was in charge of UI design and 3D art asset texturing. This is a view for a Game Master of the game.
Game Design : The game master can manipulate the game play by dropping 3D assets on Surface Studio. Players are wearing HTC Vive headsets and they have 3 minutes to reach the goal, magenta cube on the top left corner. The game is manipulated real time both in VR and on web (Surface Studio).
VR players screenshot. Photo credit by Envrmnt Marketing team.
Game Master manipulating the Vive player’s environment in realtime on Surface Studio. Photo credit by Envrmnt Marketing team.
Spawn point for VR Players.
UI close up
Barriers that a game master places on the labyrinth. 3 different types with different strength.
Neon was presented at SXSW Conference in Austin, Texas in 2017.
I created an AR experience teaser from the Neon posters. Visitors pointed their phones to see the 3D environment and monster lion come alive on their phones. To excite people while waiting in line to play Neon,
Neon AR Poster